Did you take inspiration from any other DS games for Spore Creatures? We'd say elements of The Sims appear to have crept into the game… This was something that we wanted our players to be able to do on the DS, allowing the game to feel completely unique while supporting an intuitive and open editing system. We were all really inspired by the look and feel of flat Japanese rod puppets and shadow box art, and how their creators would customize scenes to bring them to life. So we directed our look around what would make the Creature Creator easy to use. Once we defined our central design direction, we knew that our focus would be on the ability to customize creatures. What influenced you on the art style of the game on DS? The flat characters clearly look quite different to those of the PC version.įrom the start of the project we wanted to be sure that Spore Creatures had a distinct look from the PC – one that really showed it was custom for the platform. ![]() We decided to focus the design around the evolution of a creature at the planet level with a story that would help drive the goals for the players and their custom creatures. We then began to design the core aspects of the game that reinforced the key features of Spore: creativity, exploration, sharing and collecting.Īn avatar based creature design lined up perfectly with these aspects of the game and seemed most appropriate for the DS audience. Our first step in developing Spore Creatures was to think about how we wanted to approach a Creature Creator that was based around the touchscreen interface of the Nintendo DS. Jason Haber: We of course wanted to bring the full 'powers of ten' gameplay to the DS, but when we sat down and looked at what would make the biggest impact we knew that we needed to focus our efforts on building a unique Creature Creator. ![]() Pocket Gamer: Was it difficult for Maxis to decide which phase from the PC game to focus on for DS? Why did you decide on the creature phase? He did however give us a lot of information on the DS's Creature Creator tools and how you'll be able to use the game to pollinate other people. Sadly he didn't drop any hints on whether we can expect a PSP Spore incarnation. Clearly we wanted to know more – not least how Maxis has managed to recreate such an epic idea on DS – and thankfully Jason Haber, producer of Spore Creatures, was willing to talk to us about everything Spore. Spore has been pollinating Pocket Gamer far and wide recently following our first hands-on with both Spore Creatures on DS and Spore on mobile.
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